The Projects posted in this section are from my Bachelors degree in Medialogy from Aalborg University Copenhagen, Denmark. These projects handles everything from computer vision and programming to animation and computer game design. In other words both very technical and creative areas.
I've structured each of the below project descriptions with a short summary, relevant links and downloads. So if you are looking for some in depth knowledge on a particular project, check out the downloads.
If you should find the content of this page useful, fell free to use it, but please remember where you got it from and give credits accordingly.
Cybertank 3000
18.06.2004
Course:
Computer Games, Medialogy 6th Semester
Description:
In this project my group and I developed a classic 'shoot 'em up' style J2ME/JMEgame for the Nokia N-gage Mobile Phone. I was one of 2 Java programmers and also contributed to the graphical design and concept development.
The Game is MIDP 1.0 and only optimized for Nokia Series 60 phones.
Short report concerning the use of hypermedia structures in computer games. The report takes offset in a in depth analysis of the game 'In Memorian' and gives a basis introduction to the world of hypermedia.
The goal of this project was to create a computer animated 3D short movie using Maya 5. My group and I created a rather original movie using age old symbolics such as 'ying and yang'. I did the modeling and animation of the character 'Yang' in this project as well as the rigging and skinning of all characters. The final result of the project was alright considering that none in the group had prior 3D modeling or animation experience.
This Project concerns the camera theory used in the 'Equilibirum' 3D animation movie. The report covers some basic camera and lighting theory. The report was made in 4 hours due to the deadline of our animation project and is.....well awful. Only due to our excellent oral presentation did I pass this one.
This project describes the process of developing the digital music score of the animation movie 'Equilibrium'. The procedures and tools used for the final mixdown are covered as well as digital sound basics.
This project involved the development of a commercial system that adjusts its commercial system from the people passing by. The system does this by analyzing the moving objects using digital image processing and image analysis theory. The product developed is a patch for the program Eyesweb that can differentiate between moving subjects in a movie by learning height and width. Our product works correctly about 70% of the time which is acceptable based on the few parameters used. The report covers Digital Image Processing from a 'newbie' point of view and is therefore easy to read.
This project examines the meaning of the size and distance cues of the human visual system in regards to computer animation and games. In the project we produced about 30 small animation clips containing small errors and then asked a test audience to detect these to see if some cues where more important than other. Due to the poor quality of our animation the conclusion of this project is debatable.
In this project we developed a software solution for the management of a put n take fishing facility. The solution was implemented in Java. Only a small part of the final solution was implemented since the object of this course was to learn how to analyze and design a object oriented platform.